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Lord Zim
Bat Country Goonswarm Federation
373
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Posted - 2011.12.30 01:35:00 -
[1] - Quote
CynoNet Two wrote:b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal. This part is also bad. We don't need to make cloaked ships overpowered, and thus depopulate nullsec further than it already has. |

Lord Zim
Bat Country Goonswarm Federation
376
|
Posted - 2011.12.30 11:26:00 -
[2] - Quote
Xorv wrote:Three Step plan 1) Stop posting. 2) Stop posting. 3) Stop posting. |

Lord Zim
Bat Country Goonswarm Federation
376
|
Posted - 2011.12.30 12:44:00 -
[3] - Quote
Yes, please make covops overpowered. |

Lord Zim
Bat Country Goonswarm Federation
387
|
Posted - 2011.12.30 15:34:00 -
[4] - Quote
CynoNet Two wrote:Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out. Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised. If you'd read that thread, particularly the latter part, you'd have seen more objections against removing cloaked ships from local. Yes, removing local from them stops them from seeing what's coming, but that's easily circumvented by having a blue alt in system. What's worse is, however, that these cloaked gangs imply that those who actually inhabit a system has to watch all gates and all wormholes and keep an active anti-incursion gang going 23.5/7. We have a place for that, it's called wormholes.
And given all the extra work they'll have to do just to keep a system semi-safe, added with the lack of income and ecitement for those on guard duty, and I'd expect it'd take just a few weeks before nullsec's carebear population drains into hisec to make ISK there instead. I don't want nullsec to become even less populous than it already is, we've already seen the effects of the anom nerf on the population, do we really have to see the effect an increase in risk would have?
Unless, of course, nullsec is increased "somewhat" in profitability to make the extra work worth it. And even then I'm pretty sure we'll see a fair bit of carebears migrate back to hisec. |

Lord Zim
Bat Country Goonswarm Federation
388
|
Posted - 2011.12.30 15:58:00 -
[5] - Quote
Drake Draconis wrote:TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT And this improves on the suggestion of removing cloaked ships from local ... how? |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:17:00 -
[6] - Quote
Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand
It's just a pity you're not thinking of the long-term effects this will have. |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:21:00 -
[7] - Quote
Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec. |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:31:00 -
[8] - Quote
Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec. That is a mass contradiction of terms. Carebears wouldn't survive in such an environment in the first place. This isn't carebears online...this is EVE Online...an envionment that requires you to defend yourself and be alert/ever viligent. 0.0 is the true wild west....making it a bit more of a challenge to defend and not predictable would be a good thing would it not? I guess I'll have to do the entire process with you as well.
What, exactly, do you think will be the most likely result of no local, or if certain ships are excluded from local? |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 19:57:00 -
[9] - Quote
Drake Draconis wrote:It's not a hassel...I call it survival....get backup...a defense fleet...people to help protect and gaurd..watch. And people who go to WHs to live are prepared to do exactly that, or they can get the **** out. If you haven't gotten the memo, nullsec is where you go to make or participate in an empire.
If you lack the insight into what the long-term effects of no local without increasing the rewards would be, let me elucidate for you: nullsec depopulation. Now, I know you'll just go "well, they shouldn't be there, then", consider this: If the people who live in nullsec move their PVE alt to hisec, nullsec is depopulated, roaming gangs get even less they can even consider shooting at, and you maggots will whine yet again and demand some other crutch to scrape out a killmail.
Drake Draconis wrote:All to often everyone runs off in a massive fleet train and leave behind their home base wide open to attack. Because the "home base" is more or less impervious to attack, because the SOV system sucks absolute ass.
Drake Draconis wrote:Local is practicually the "I-win" button...so long as you know that person is there...you can deny them the target/satisifaction of getting their objective. Counterpoint: They let the other person deny them their ratting/mining/whatever just by being there. |

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 20:25:00 -
[10] - Quote
Most of these shittastic ideas are all about making it easier to gank in nullsec. |

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 20:48:00 -
[11] - Quote
How the **** can I make "EVE further into space WoW", when I'm simply against changes to the current mechanics? Or are you trying to insinuate I'm making "EVE into space WoW" to try to "force" me into accepting ideas which'll ultimately turn nullsec further into a desert than it already has turned after the anom nerf? |

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 21:19:00 -
[12] - Quote
Xorv wrote:I've already given you an answer for your fear of turning Null Sec further into a desert.... make High Sec much more dangerous or much less profitable. But you don't seem to like that, even High Sec Incursions seems to be something sacred to you, that shouldn't be changed. Your reading ability is impeccable. I've said that if you are going to change hisec incursions, then reduce the payout, but do not remove or move it from hisec, because it's the best way to train hisec dwellers in group flying, without actually losing ships left, right and center.
I, personally, am all for making hisec less profitable, but again, you have to consider the effects it'll have on a game population which has come to expect the payout they get in hisec. If anything, I would assume it'd be much more successful to actually up the rewards in nullsec.
Drake Draconis wrote:Epic Fail. Jesus Christ, you did not just say that. You should be ashamed of yourself for saying that.
Drake Draconis wrote:Removnig Local from 0.0 wouldn't be that bad...just makes it more challenging to watch your back. Even then...every bloody attempt to change cloaking mechancis ends up being ignored or rejected...so I'm likely wasting my time to be quiet honest. There's a reason it's "ignored". It normally ends up being awful ideas, like all "remove local" ideas are.
Drake Draconis wrote:So yeah I'm done with this thread...enjoy slugging it out with the dead horse. Bye. Don't let the forum unlog button hit you on your way out. |

Lord Zim
Bat Country Goonswarm Federation
394
|
Posted - 2011.12.30 23:43:00 -
[13] - Quote
Feligast wrote:I, too, want to be forced to load all the portraits for everyone in the constellation every time I decloak. Isn't that done in a separate thread? I don't think I've noticed it impact the client much. |

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:51:00 -
[14] - Quote
Xorv wrote:And Zim talking about High Sec Incursions being some critical training ground for group flying, completely ignores that players have been doing that fine in EVE for several years prior to PvE Raids in the form of Incursions. What other hisec PVE activity requires the same level of coordination between a bunch of players in this game?
Xorv wrote:ALL risk free PvEing needs a massive nerf, buffing Null anomalies while leaving Local and continuing Incursions in High Sec is hardly the answer. Nullsec PVEing is hardly "risk free". |

Lord Zim
Bat Country Goonswarm Federation
397
|
Posted - 2011.12.31 09:18:00 -
[15] - Quote
Xorv wrote:So the more people we coordinate with is now going to be the measuring stick of how much ISK we should make? Seems largely irrelevant to me. Are you naturally this thickheaded, or are you just trolling? It's almost like I haven't said that hisec incursions could easily do with a nerf to payouts, and the only thing I'm definitely arguing against is the complete removal of hisec incursions.
Xorv wrote:No I suppose there is some risk if your both careless enough to do it AFK and honest enough not to be botting. The danger of Null sec is only in traveling via gates, a risk virtually eliminated by being part of one of the big alliances and staying in home territory. Doesn't even need to do it AFK to lose a ship, all it takes is not watching the intel channels, and a few seconds of not noticing reds/neuts in local, if you're unlucky. |

Lord Zim
Bat Country Goonswarm Federation
397
|
Posted - 2011.12.31 09:21:00 -
[16] - Quote
Ingvar Angst wrote:It would become as safe as high sec sadly. Unless you can reliably stick an empty velator anywhere in a system over an extended period of time, and not get podded, then it's not going to be as safe as hisec. Safer than now, yes, but not as safe as hisec, that's taking it too far. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 13:48:00 -
[17] - Quote
L Salander wrote:because it counters itself by making the pilot incapable of actually doing anything. Except it doesn't prevent them from running around and choosing juicy targets, which is a fairly nice advantage to have. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 14:56:00 -
[18] - Quote
Ingvar Angst wrote:So yeah... those probes would effectively make wormholes nearly as safe as high sec. No. It'd still be more dangerous than nullsec. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 15:20:00 -
[19] - Quote
It's WH > Nullsec > Lowsec > Hisec. There's no way WHs can get even close to hisec by that minor change.
As to cloaks, I'd find it hilarious if cloaks consumed some sort of fuel if just to make staying cloaked in a single system for a few days in a row actually require effort, but I'm way more interested in shooting down awful suggestions that'd completely **** over the precarious balance that determines the nullsec population. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 15:52:00 -
[20] - Quote
Sigh. It's a minor change, just like "remove local" or "remove cloaked ships from local" is a minor change. It's not something CCP could spend months on implementing, unless they're totally hopelessly incompetent.
I know perfectly well what the impact of that change is, and it's still not getting anywhere near hisec-safe. |

Lord Zim
Bat Country Goonswarm Federation
447
|
Posted - 2011.12.31 20:33:00 -
[21] - Quote
I know I know more than you think I think I know. |

Lord Zim
Bat Country Goonswarm Federation
491
|
Posted - 2012.01.03 14:19:00 -
[22] - Quote
I didn't say that being able to run around and choose a juicy target a "massive or unfair advantage", I said "fairly nice advantage". If you remove cloaks from local, cloaking becomes a "massive or unfair advantage", and adding probes to that mix would still not take it all the way back to a "fairly nice advantage", but at least it wouldn't be as massive a cockstab just to shoot some rats as just the "no cloaked ships in local" idea is. |
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